"Supreme
Commander"
Developed by Gas Powered Games
Published by THQ in Q1 2007.
I created about 5 minutes of
cinematics using 3DS Max,
with compositing in
After Effects.
Photoshop was used
for texture map creation, with
additional compositing and
final editing in Vegas Video.
For Dr. Brackman's
office, I designed & modeled the room interior, pilot pod and brain
tank.
I also created all mechanical animations,
and lighted and rendered and composited the entire scene.
(Character animations by Jen Coig and Steve Thompson)
I designed & modeled most of the Cybran
Commander's launch chamber.
I did all animations, lighting, effects,
and compositing.
(Some room details were modeled by Lex Story & TJ Frame)