"X-Men 3: The Last Stand"
Developed by Z-Axis
Published by Activision in 2006
 
All images are in-game screens from title developed for PS2, Xbox & Xbox 360.
Levels were built using 3DS Max.  I created nearly all mesh and mapping you see here.
      
Samurai Castle Museum
I created everything you see (except Wolverine character).
Lamps, vases, glass cases, & railings are destructible, which I scripted for the game engine.
I created or modified many textures for the room.

 

 

Nuclear Reactor Core
(not used in final game)
I designed the room layout and built & mapped everything.
I also created many texture maps and effects for the room.

 

Nuclear Tunnels arena-style room
I created everything you see (except Iceman character).
Blue tubes are destructible, which I scripted for the game engine.
 
 
 
Downtown Kowloon arena-style level
I created or modified existing mesh, re-mapped and created new textures as necessary.
 
 
 
 
Nuclear Island
I created all above-ground buildings and stacks and
many tiling textures for various structures.
 
 
 
 
 
 
Brooklyn Bridge
I created or modified everything you see (except Nightcrawler character & skyline).
All scaffolding is destructible, which I scripted for the game engine.
 
 
Return to Game Page            Return to Main Page