"X-Men 3: The Last Stand"
Developed by Z-Axis
Published by Activision in 2006
All images are in-game
screens from title developed for PS2, Xbox & Xbox 360.
Levels were built using 3DS Max. I
created nearly all mesh and mapping you see here.
Samurai Castle Museum
I created everything you see (except Wolverine
Lamps, vases, glass cases, & railings are destructible,
which I scripted for the game engine.
I created or modified many textures for the room.
Nuclear Reactor Core
(not used in final game)
I designed the room layout and built & mapped
I also created many texture maps and effects for the
Nuclear Tunnels arena-style room
I created everything you see (except Iceman character).
Blue tubes are destructible, which I scripted for the game
Downtown Kowloon arena-style level
I created or modified existing mesh, re-mapped and
created new textures as necessary.
I created all above-ground buildings and stacks and
many tiling textures for various structures.
I created or modified everything you see (except
Nightcrawler character & skyline).
All scaffolding is destructible, which I scripted
for the game engine.