Commercial Illustration
Commercial Artwork for Marketing and Promotion
The design brief called for an image that showcased the Earth
and our efforts to explore the cosmos.
Radio antenna and planets were modeled & rendered in 3DSMax, all
elements assembled in Photoshop.
I designed and produced this 24"x36"poster celebrating
the 30th anniversary of the Air Force Space Command.
Special events were held in Colorado Springs, CO and
Washington DC where the posters were offered to attendees.
I worked closely with Air Force advisors on the
specific vehicles to showcase, then built & rendered 3D the models and
assembled the final artwork in Photoshop.
Close-up detail of AEHF satellite from the 30th
Anniversary poster. Modeled in 3DSMax.
Once again I had the honor of being chosen to create artwork for the Space Foundation's
Annual
Space Symposium for 2012.
The design brief was a bit less fanciful than the 2009
poster below, and needed a lot of open space for additional text.
Rocket and planet are modeled & rendered in 3D, all
elements assembled in Photoshop.
I had the honor of being chosen to create the artwork for the Space Foundation's 25th Annual Space
Symposium in April, 2009.
The brief was to depict a typical family living and working
in space 25 years from now. Final image was 8100 x 12,300 pixels and
composed of CGI & live models (big thanks to Kendra Brown & Jackson Pribic!) and assembled the final image in
Photoshop.

Paccar has asked me to produce numerous
renderings and animations for corporate presentations and product demos.
This sequence from a 1200 frame animation was rendered in
standard and
Philips WOWvx 3D format for viewing
on specialized 3D displays that require no 3D glasses.
format for viewing on specialized 3D displays that
require no 3D glasses.
Illustrations for Popular Science magazine depicting
post-Katrina technology
that could benefit future structures in the event of a
similar catastrophe.
I was commissioned by Popular Mechanics magazine to create some
proposed cover concepts for a special issue showcasing various
technologies 20 years from now.
Even though I based them on many real and current day technologies, they thought them "too futuristic".
Asteroid mining station (designed & created in 2 days)
Image appeared in the
Canadian Vision TV Network & Smithsonian Channel science anthology
series, "I-Prophesy".
Asteroid mining station cut-a-way (also designed & created in 2 days)
Package design & artwork for Lucasarts Entertainment Co.
Package layout design for Lucasarts Entertainment Co.
Winner of Software Publisher's Association packaging award.
Illustration by Bill Eaken.
Package design & artwork for Lucasarts Entertainment Co.
Package design & artwork for Lucasarts Entertainment Co.
"Game Developer Magazine" cover art for article
on "Secret Weapons over Normandy"
Event Graphic
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