Commercial Illustration
Commercial Artwork for Marketing and Promotion
 
 
 
Once again I had the honor of being chosen to create artwork for the Space Foundation's Annual Space Symposium for 2012.
The design brief was a bit less fanciful than the 2009 poster below, and needed a lot of open space for additional text.
Rocket and planet are modeled & rendered in 3D, all elements assembled in Photoshop.
 
 
 
 
Official Promotional Artwork for the 25th Annual Space Symposium
(mouse-over for wire-frame)
Click here to see the "making-of" movie for this image
 
I had the honor of being chosen to create the poster artwork for the Space Foundation's 25th Annual Space Symposium, taking place April, 2009.
The brief was to depict a typical family living and working in space 25 years from now.  Final image was 8100 x 12,300 and was composed from
3D elements & live models (big thanks to Kendra Brown & Jackson Pribic!).  I photographed the models with a
Sony A300 DSLR, built the ship interior & exteriors and astronaut in 3DS Max, and assembled the final image in Photoshop.
 
 
 
 
 
Paccar has asked me to produce numerous renderings and animations for corporate presentations and product demos.
This sequence from a 1200 frame animation was rendered in standard and Philips WOWvx 3D format for viewing
on specialized 3D displays that require no 3D glasses.
 
 
 
Three frames from a 1000 frame animation rendered for Paccar in standard and Philips WOWvx 3D
format for viewing on specialized 3D displays that require no 3D glasses.
 
 
 
          
Illustrations for Popular Science magazine depicting post-Katrina technology
that could benefit future structures in the event of a similar catastrophe.
 
 
 
 
I was commissioned by Popular Mechanics magazine to create some proposed cover concepts for a special issue showcasing various
technologies 20 years from now.  Even though I based them on many real and current day technologies, they thought them "too futuristic".
 
 
 
 
Asteroid mining station (designed & created in 2 days)
Image appeared in the Canadian Vision TV Network & Smithsonian Channel science anthology series, "I-Prophesy".




Asteroid mining station cut-a-way (also designed & created in 2 days)

 


Package design & artwork for Lucasarts Entertainment Co.


 

Package layout design  for Lucasarts Entertainment Co.

Winner of Software Publisher's Association packaging award.
Illustration by Bill Eaken.




Package design & artwork for Lucasarts Entertainment Co.

 


Package design & artwork for Lucasarts Entertainment Co.

 


"Game Developer Magazine" cover art for article
on "Secret Weapons over Normandy"



Event Graphic


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