Richard Green

www.artbot.com
artbot3000@gmail.com

 

 

I am a Senior Environment/Cinematics/Concept Artist in the video game industry with over 18 years experience

in creating, designing and managing artwork and artists, and over 15 shipped titles to my credit.

 

My responsibilities in the following areas have included:

Senior Environment Artist Design, construction and implementation of 3D props, vehicles, interiors, & textures.

Created level maps and placed assets & lighting in game engine.

Created UI screens, shot live action photographs & composited with CG elements.

I art directed, scheduled & supervised in-house & outsourced art staff and advised on hiring, scheduling and budgeting decisions.

 

Cinematic Artist Responsible for beginning-to-end creation of fully rendered 3D cinematics, including concept art, animatics,

high-rez 3D modeling and texturing, fx design & creation, matte painting, editing, soundtrack & sound editing, compositing,

lighting and mechanical animations.

 

Concept Artist:  Designed and rendered environments, props and vehicles based on game design.

 

Primary software used:  Maya, 3DS Max, Photoshop, Unreal 3 Editor, After Effects, Premiere, Vegas Video


Employment

 

Sony Online Entertainment - Bellevue, WA, 10/07-7/10
Senior Environment/Concept Artist

DC Universe Online  (PS3)

The Agency  (PS3)

 

Gas Powered Games - Redmond, WA, 5/06-8/07
Cinematics Artist

Supreme Commander (PC)

Space Siege  (PC)


Z-Axis/Activision – San Mateo, CA, 7/04-3/06
Environment Artist

X-Men 3 (PS2, Xbox & Xbox 360)   

Ironman (cancelled)

 

Totally Games - San Rafael, CA, 6/98-3/04
Senior Artist (Environment/Concept/Cinematics)

Secret Weapons over Normandy  (PS2 & PC)        Star Trek: Bridge Commander  (PC)

Knights of Decayden  (cancelled)                             Star Wars: X-Wing Alliance  (PC)


Artbot
- Sole-Proprietorship, 1/88-Present

Designer & Freelance artist

The Space Foundation                                              Totally Games

Paccar                                                                        Lucas Learning, Ltd.

Maxval Drawings                                                     Design Annex

LucasArts Entertainment Company                        Soo Hoo Design

Enterprise Productivity Systems

LucasArts Entertainment Company - San Rafael, CA, 5/93-12/97
Senior/Lead Artist

Star Wars: Rebellion  (PC)                                       Full Throttle  (PC)

BallBlazer Champions  (PS1)                                   Rebel Assault  (PC)

Rebel Assault 2  (PC)


Mondo Media/ Mechadeus - San Francisco, CA, 1993/1994
3D Artist

Critical Path (PC)                                                      Intel  & Microsoft  (promotional CD-ROMs)
Daedalus Encounter  (PC)


Argyle Design - Emeryville, CA, 1990/1993
Industrial Designer

Designed products, created illustrations and blueprints, built dimensional study models

and supervised prototyping and manufacturing.


Professional Accomplishments


Winner of “Neutrino Prize” in CERN/ATLAS multimedia competition.  Created animation depicting

the life of a proton as it exists in the Large Hadron Collider’s “ATLAS” module.

 

Selected by The Space Foundation as featured artist for 25th Annual Space Symposium in 2009.

Created poster artwork for the world’s largest space technology and policy conference.

 

Artwork has been published in the Ballistic Publishing books, Elemental and Expose 1 as well as

multiple educational and how-to digital art books.



Education
 

Art Center College of Design
Bachelor of Science, Industrial Design 1988.
Goldenwest/Orange Coast Community Colleges
Associate Arts Degree, Filmmaking and general studies.