I am a Senior Environment/Cinematics/Concept Artist in the video game industry with over 19 years experience in creating, designing and managing artwork and artists, and have 18 shipped titles to my credit.
My responsibilities have included:
Senior Environment Artist: Design, construction and implementation of 3D props, vehicles, interiors, & textures. Created level maps and placed assets & lighting in game engine. Created UI screens, shot live action photographs & composited with CG elements. I art directed, scheduled & supervised in-house & outsourced art staff and advised on hiring, scheduling and budgeting decisions.
Cinematic Artist: Responsible for beginning-to-end creation of fully rendered 3D cinematics, including concept art, animatics, high-rez 3D modeling and texturing, fx design & creation, matte painting, editing, soundtrack & sound editing, compositing, lighting and mechanical animations.
Concept Artist: Designed and rendered environments, props and vehicles based on game design.
Primary software used: 3DS Max , Maya, Photoshop, Unreal 3 Editor, After Effects, Premiere, Vegas Video
Cat Daddy Games/2K Games - Kirkland, WA,
Senior Environment Artist
Let's Cheer! (Xbox Kinect)
Carnival Games – Wild West 3D (Nintendo 3DS)
Carnival – Monkey See, Monkey Do (Xbox Kinect)
Sony Online Entertainment - Bellevue, WA,
Senior Environment/Concept Artist
DC Universe Online (PS3)
The Agency (PS3)
Gas Powered Games -
Redmond, WA, 5/06-8/07
Supreme Commander (PC)
Space Siege (PC)
Z-Axis/Activision – San Mateo, CA, 7/04-3/06
X-Men 3 (PS2, Xbox & Xbox 360)
Totally Games - San
Rafael, CA, 6/98-3/04
Senior Artist (Environment/Concept/Cinematics)
Secret Weapons over Normandy (PS2 & PC) Star Trek: Bridge Commander (PC)
Knights of Decayden (canceled) Star Wars: X-Wing Alliance (PC)
Artbot - Sole-Proprietorship, 1/88-Present
Designer & Freelance artist
The Space Foundation Totally Games
Paccar Lucas Learning, Ltd.
Maxval Drawings Design Annex
LucasArts Entertainment Company Soo Hoo Design
LucasArts Entertainment Company - San Rafael, CA, 5/93-12/97
Star Wars: Rebellion (PC) Full Throttle (PC)
BallBlazer Champions (PS1) Rebel Assault (PC)
Rebel Assault 2 (PC)
Mondo Media/ Mechadeus - San Francisco, CA, 1993/1994
(PC) Intel &
Microsoft (promotional CD-ROMs)
Daedalus Encounter (PC)
Argyle Design - Emeryville, CA, 1990/1993
Designed products, created illustrations and blueprints, built dimensional study models and supervised prototyping and manufacturing.
Winner of “Neutrino Prize” in CERN/ATLAS multimedia competition. Created animation depicting
the life of a proton as it exists in the Large Hadron Collider’s “ATLAS” module.
Selected by The Space Foundation as featured artist for 25th Annual Space Symposium in 2009.
Created poster artwork for the world’s largest space technology and policy conference.
Artwork has been published in the Ballistic Publishing books, Elemental and Expose 1 as well as
multiple educational and how-to digital art books.
Art Center College of
Bachelor of Science, Industrial Design 1988.
Goldenwest/Orange Coast Community Colleges
Associate Arts Degree, Filmmaking and general studies.