Richard Greenwww.artbot.com (see work samples here)
artbot3000@gmail.com
EmploymentGas Powered Games - Redmond, WA, 5/06-present
Cinematics Artist
Supreme Commander for PC (THQ, pub.), Space Siege RPG for PC (Sega, pub.), other top-secret titles
Z-Axis/Activision - Foster City, CA, 7/04-3/06
Environment Artist
X-Men 3 for PS2, Xbox & Xbox 360Totally Games - San Rafael, CA, 6/98-3/04
Senior Artist
Photographed live models, composited with 3D & 2D images to produce all cinematic cutscenes
(30 minutes total) for Lucasarts’ “Secret Weapons over Normandy” for PS2, Xbox, PC.
Produced concept designs, promo animations for Microsoft’s “Knights of Decayden”.
Produced concept designs, spacecraft exterior & interior models, animated, rendered, composited every
cinematic cutscene (all 3D artwork, 9 minutes total) for Activision’s “Star Trek: Bridge Commander” for PC.
Produced concept designs, 3D models, texture-maps, extensive cutscene & interface animations for
Lucasarts’ “Star Wars: X-Wing Alliance” for PC.
Artbot - San Rafael, CA, 1/97-6/98
(My own 3D/2D art & animation production company)
Clients: LucasArts Entertainment Company, Lucas Learning, Ltd., Totally Games,
Soo Hoo Design, Design Annex, Enterprise Productivity Systems, 9th House.
LucasArts Entertainment Company - San Rafael, CA, 5/93-12/97:
Senior Artist duties included creating 3D models & animation, artist supervision,
conceptual design, project scheduling, artist recruiting, department organization.
Star Wars: Rebellion: Created cut-scenes for the CD-ROM game.
Rebel Assault 2: Supervised in-house and external contractor team of 15 artists;
Created conceptual art, visual style, 3D models, 3D & 2D animation and
packaging art for the award-winning CD-ROM game.
Full Throttle: Created all 3D vehicles, 3D environments and animation for this award-
winning CD-ROM adventure game.
BallBlazer Champions: Designed and built 3D vehicles, texture maps for
real-time action Sony Playstation/PC game.
Rebel Assault: Designed and built game levels, models and animation for
numerous cut-scenes for award-winning CD-ROM game.
Mondo Media/ Mechadeus - San Francisco, CA, 1993/1994.
Created 3D environments for CD-ROM games "Critical Path" and
"Daedalus Encounter"; 3D artwork for clients Intel and Microsoft.
Argyle Design - Emeryville, CA, 1990/1993 (Industrial Design)
Conceptual design and development of hardware products for Abekas Video
Systems, ImMIX, Graham Patten Systems, Telex Corporation, Rainin
Instrument Company, Clear Com Corporation.
Freelance Work - San Francisco, CA, 1988/1991 (Industrial Design,
Illustration, Graphic Design, Set Construction)
Clients and contract employers include Phil Tippett Co., California
Academy of Sciences, Rebel Arts and Technology, The Nature Company,
The Sharper Image, Design Labs, Digital Hieroglyphics, Scan-Optics, Inc.,
Command Q, Jatai International, Patient Solutions, Inc.
Software
3D Studio MAX, Adobe Photoshop CS, Adobe After Effects, Vegas Video, Character Studio, Adobe Illustrator, Adobe Premiere; Windows XP O/S.
Education
Art Center College of Design
Bachelor of Science, Industrial Design 1988.
Goldenwest/Orange Coast Community Colleges
Associate Arts Degree, Filmmaking and general studies.